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Articulation Point (Cut Vertices).cpp
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#include <iostream>
#include <map>
#include <vector>
#include <algorithm>
using namespace std;
class Graph {
private:
map <int, vector<int>> graph;
map <int, int> disc, low;
map <int, bool> visited;
vector <int> AP; // Articulation Point
int time = 0;
void DFS(int u, int parent){
disc[u] = low[u] = ++time;
visited[u] = true;
for(auto v:graph[u]){
if(v == parent) continue;
if(!visited[v]){
DFS(v, u);
low[u] = min(low[u], low[v]);
if(low[v] >= disc[u] && parent != -1)
AP.push_back(u);
} else {
low[u] = min(low[u], disc[v]);
}
}
}
public:
void addEdge(int u, int v){
graph[u].push_back(v);
graph[v].push_back(u);
}
void print(){
for(auto u:graph){
cout << "[" << u.first << "] => ";
for(int i = 0; i < u.second.size(); i++){
cout << (i == 0 ? "[" : ", ");
cout << u.second[i];
if(i == u.second.size()-1) cout << "]";
}
cout << endl;
}
}
void ArticulationPoint(){
for(auto u:graph){
if(!visited[u.first])
DFS(u.first, -1);
}
reverse(AP.begin(), AP.end());
for(int node:AP){
cout << node << endl;
}
}
};
int main(){
Graph G;
G.addEdge(0, 1);
G.addEdge(0, 2);
G.addEdge(1, 2);
G.addEdge(2, 3); // Articulation Points
G.addEdge(3, 4);
G.addEdge(3, 5);
G.addEdge(4, 5);
cout << "Adjacency List: " << endl;
G.print();
cout << endl << "Articulation Points: " << endl;
G.ArticulationPoint();
}